More than 640 elementary- and middle-school classrooms throughout San Diego County received 24 game materials to be used with second- through eighth-grade students for a recommended average of five minutes per day. A U.S. Department of Education grant provided for Jumping Levels® kits and/or 24® Game Mathematics Club kits to be sent to participating classrooms. Teachers were surveyed about the value of the program(s) by WestEd.
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Excerpts from a report by WestEd Educational Laboratory
During the 2000-2001 school year, more than 640 elementary and
middle school classrooms throughout San Diego County received 24®
game materials to be used with second- through eighth-grade
students for a recommended average of five minutes per day. A U.S.
Department of Education grant provided for Jumping Levels® kits
and/or 24® Game Mathematics Club kits to be sent to participating
classrooms. Contents of the kits include age/ability appropriate
editions of the 24® game, award stickers, timers, and either
posters or Success Charts for documenting student progress. After
using the kits in their classrooms for seven months, teachers were
surveyed about their experience.
• Most teachers were very enthusiastic about the 24® game
• Almost everyone who used the program plans to do so again the
• Most respondents believe that the major value of the program is
the reinforcement of basic skills.
• One reason teachers like the program is because students enjoy
• Many feel that student enthusiasm for mathematics is the
strongest positive effect-educators see the 24® game as an
Value of the Program
As part of the survey, all respondents were provided with a list
of specific mathematics skills/concepts and were asked to rate the
program's value in helping their students develop proficiency in
each one. (See figures 1 and 2.)
The top-rated item was "computational skills," with 80.1% of
elementary respondents and 77.5% of middle school respondents
marking "great value." Next highest was "number and operation
sense," rated of "great value" by 71.5% of the elementary teachers
and 60% of middle school teachers.
Students Like It, Teachers Love It.
The most commonly cited reason that teachers want to use the 24
game in their classroom is that "students like it." More than 90%
of elementary and middle school educators stated that this is what
makes the programs so effective. Other frequently mentioned
advantages included "sound educational value" and "comparable with
state and/or district standards."
As expected, more than 65% of elementary school teachers and 92%
of middle school teachers surveyed reported that every student
participated. These statistics point to the fact that within the
framework of the Jumping Levels/Mathematics Club programs, every
student is able to share in the learning experience-regardless of
his or her ability level.
Overwhelmingly, teachers (96% elementary, 97% middle school)
believe that the 24® game materials supported their core
mathematics program. The most frequently-cited reasons
• Gives students practice with basic mathematics facts and
• Promotes mental math skills and computational speed
• Fosters problem-solving abilities
• Assists in development of critical-thinking skills
All of the above skills are mentioned as very important Content or
Process Standards by the National Council of Teachers of
A majority of teachers indicated they felt the program was of
"great value" or "some value" in helping students to "view
themselves capable of doing mathematics." In two other
categories,-"helping students to work in small groups to generate
problem-solving ideas," and "helping students to communicate,"-a
large percentage of respondents felt that the program did have
"some" or "great" value. Both of these skills are part of the
National Council of Teachers of Math Standards for grades K-12.
In addition, 89% of all respondents indicated that the program
has "some" or "significant" positive effect on student self-esteem.
A large percentage of the respondents also saw positive effects on
the "level of enthusiasm about mathematics and class
The research cited throughout this article was compiled by
WestEd is a non-profit educational research lab. (www.wested.org)